Augmented Reality Apps
Client Type: Government Agencies – Public Safety & Emergency Response
Role: UX Lead · Art Director · Emerging Tech Strategist
Tools: Figma · Adobe Creative Suite · ARKit (concept design phase)
Key Skills: UX Research, Emerging Technologies, Wireframing for AR, Interactive Prototyping
Outcome: Designed AR experiences that showcased life-saving equipment and crowd control technology for training, public education, and operational use
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Two separate AR initiatives required designing immersive, easy-to-use applications for specialized public safety scenarios:
Firefighter Equipment App – Showcase life-saving gear in a way that allowed users to explore functions in 3D space.
Drone Use for Crowd Control App – Demonstrate the drone’s two-way long-range acoustic communication system in realistic urban crowd scenarios.
Both needed to communicate complex technology in an intuitive format, accessible for both training and public demonstrations.
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Create engaging, interactive AR experiences tailored to public safety needs.
Ensure AR interactions were intuitive for non-technical users.
Support multiple use cases: public engagement, training simulations, and demonstrations at conferences.
Develop wireframe-first concepts that could scale into full production apps.
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Led UX and interaction design for both AR experiences.
Created wireframes mapping spatial interactions and user flows.
Directed visual concepts to ensure realism and clarity of AR objects.
Collaborated with AR developers to confirm technical feasibility within ARKit.
Defined content strategies for guided exploration within the AR environments.
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Research
Interviewed subject matter experts (fire chiefs, drone operators).
Observed live equipment demonstrations to understand real-world usage.
Analyzed AR design best practices for user onboarding and object manipulation.
Define
Developed personas for public safety trainees, field operators, and public demo attendees.
Mapped out user flows for guided tours vs. free exploration modes.
Ideate
Designed AR interaction patterns such as object rotation, hotspot callouts, and scenario-based triggers.
Created wireframes that documented both UI overlays and physical space interactions.
Prototype
Built low-fidelity AR wireframe prototypes showing key UI placements and spatial content triggers.
Mapped onboarding sequences to guide first-time users.
Test
Conducted informal prototype walkthroughs with safety personnel to validate ease of use.
Adjusted interaction hotspots and reduced steps to access critical information.
Deliver
Provided annotated wireframes, interaction maps, and asset lists for AR development.
Supplied creative direction for 3D model accuracy and lighting realism.
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Realism in 3D models was critical for credibility in training contexts.
Clear onboarding reduced user hesitation in interacting with AR elements.
Designing for spatial awareness required rethinking traditional wireframe approaches.
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Provided proof-of-concept wireframes that guided ARKit-based development.
Positioned both apps for use at public safety conferences and in formal training environments.
Helped agencies visualize AR’s role in both public engagement and operational training.
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This project reinforced my passion for bridging emerging technologies with real-world problem-solving. It showed how AR can make complex, mission-critical equipment approachable to both specialists and the public.
Case studies are based on past project experience. Details, designs, and results have been adapted to protect client confidentiality while maintaining the accuracy of the process and approach.