Augmented Reality Apps

Client Type: Government Agencies – Public Safety & Emergency Response
Role: UX Lead · Art Director · Emerging Tech Strategist
Tools: Figma · Adobe Creative Suite · ARKit (concept design phase)
Key Skills: UX Research, Emerging Technologies, Wireframing for AR, Interactive Prototyping
Outcome: Designed AR experiences that showcased life-saving equipment and crowd control technology for training, public education, and operational use

  • Two separate AR initiatives required designing immersive, easy-to-use applications for specialized public safety scenarios:

    1. Firefighter Equipment App – Showcase life-saving gear in a way that allowed users to explore functions in 3D space.

    2. Drone Use for Crowd Control App – Demonstrate the drone’s two-way long-range acoustic communication system in realistic urban crowd scenarios.

    Both needed to communicate complex technology in an intuitive format, accessible for both training and public demonstrations.

    • Create engaging, interactive AR experiences tailored to public safety needs.

    • Ensure AR interactions were intuitive for non-technical users.

    • Support multiple use cases: public engagement, training simulations, and demonstrations at conferences.

    • Develop wireframe-first concepts that could scale into full production apps.

    • Led UX and interaction design for both AR experiences.

    • Created wireframes mapping spatial interactions and user flows.

    • Directed visual concepts to ensure realism and clarity of AR objects.

    • Collaborated with AR developers to confirm technical feasibility within ARKit.

    • Defined content strategies for guided exploration within the AR environments.

    • Research

      • Interviewed subject matter experts (fire chiefs, drone operators).

      • Observed live equipment demonstrations to understand real-world usage.

      • Analyzed AR design best practices for user onboarding and object manipulation.

    • Define

      • Developed personas for public safety trainees, field operators, and public demo attendees.

      • Mapped out user flows for guided tours vs. free exploration modes.

    • Ideate

      • Designed AR interaction patterns such as object rotation, hotspot callouts, and scenario-based triggers.

      • Created wireframes that documented both UI overlays and physical space interactions.

    • Prototype

      • Built low-fidelity AR wireframe prototypes showing key UI placements and spatial content triggers.

      • Mapped onboarding sequences to guide first-time users.

    • Test

      • Conducted informal prototype walkthroughs with safety personnel to validate ease of use.

      • Adjusted interaction hotspots and reduced steps to access critical information.

    • Deliver

      • Provided annotated wireframes, interaction maps, and asset lists for AR development.

      • Supplied creative direction for 3D model accuracy and lighting realism.

    • Realism in 3D models was critical for credibility in training contexts.

    • Clear onboarding reduced user hesitation in interacting with AR elements.

    • Designing for spatial awareness required rethinking traditional wireframe approaches.

    • Provided proof-of-concept wireframes that guided ARKit-based development.

    • Positioned both apps for use at public safety conferences and in formal training environments.

    • Helped agencies visualize AR’s role in both public engagement and operational training.

  • This project reinforced my passion for bridging emerging technologies with real-world problem-solving. It showed how AR can make complex, mission-critical equipment approachable to both specialists and the public.

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